Quests are goals that your character wants to accomplish, and can be chosen by the player or assigned by the GM. They can range from getting revenge to investigating a dungeon. There are two types of quests, Major and Minor.

Major Quests

These are the traditional type quests and are usually responsible for large story arcs. A typical example would be rescue a princess from the dragon’s lair. These quests last for many sessions. Completing a major quest rewards the player with refreshed Moxie, Attribute increases, and Skill specializations.

Minor Quests

These are more minor quests and can be worked on off and on during the campaign. A typical example would be to beat the belligerent dwarf in a drinking contest. Completing these quests reward the character with additional Moxie.


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